Vsevolod Meyerhold teaches that the actor should focus less on acting realistically and focus more into the “rhythms of performance” to manipulate the dramatic tension and audience’s attention to the play.
The same can be applied to a roleplay; Say you focused less on what the character would be doing in everyday life. Say you focused less on the little minute details (or more, pertaining to the situation) and wrote to the pace of actions or the situation. The writing fluctuates in the thickness of paragraphs and can look messy to some, but organic and alive to others.
Is it more comfortable to write on and on and end up with 3 paragraphs of your character brushing your teeth, or reduce it to barely half a paragraph and devote the three paragraphs to your character’s rushed journey to get to the job interview that they are late for?
Anyone who has had experience with writing knows how to set a pace. A lot of writers (who are just as experienced if not more) tend to write on and on about little minute details until one page later, they finally turn the doorknob and leave.
This leaves the question: is it more comfortable to read and reply to a roleplay running on a pace, or one that pays that extra attention to detail to create that clearer visual image?
((Like this if I owe you something and please don’t forget to send me an ask when you reply.
I love the amalgamation of fandoms and OCs. The variety of responses and reactions is amazing.
Thank you so much for following and rping with me.
((followed you because this is the only decent weeping angel blog i’ve ever seen))
((including my own seriously what was i thinking i am the worst at blogging))
((and that other one in which someone just responded to everything with the same drawing for every ask))
((In acting there’s a concept described as ‘show-don’t-tell’. I decided to use that for this rp blog through posting pictures instead of text. I’m glad it works so well and people like it.))
A main thing about acting is that silence can often communicate more than words can. It would be interesting to explore “show-don’t-tell” in creating more atmospheres than those that are eerie and horror-related. Jacques Lecoq is a good person to study in mime/eliminating audial and vocal communication…
Ramblings aside, your use of the concept is very well done! I love it so much <3
I still feel awkward when people tell me I “got Link’s personality right” in my fics because
the older ones have no set personalities and the newer ones still have a lot of wiggle room for interpretation >_>
This is an interesting subject because though the character himself has no personality per se (as he is meant to act as the “Link” between the player and the game) I think the fandom just has a generally agreed view that Link’s personality is made up of the following traits
Stubborn at times
Always willing to lend a hand
Pure-hearted (and in some cases naive)
It’s funny because all of those traits come under the “Hero” archetype, usually associated with a gallant knight or the protagonist in many stories and fairy tales.